Watermelon Punch
William Yang, Baelul Haile
This game was made for NYU's Spring 2023 Game Design course by William Yang and Baelul Haile. For this assignment we were given the prompt "minimalism" and challenged to create a toy/plaything that demonstrates at least 4 game feel effects that can be toggled by the player.
Controls:
Use the mouse button to
- Drag the watermelon around
- Punch, shoot, and slice the watermelon
Gain coins and unlock more weapons
Backpack has all the weapon options, Gear is the settings with all the toggles
Presentation Slides: Link
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