William Yang, Baelul Haile 

This game was made for NYU's Spring 2023 Game Design course by William Yang and Baelul Haile. For this assignment we were given the prompt "minimalism" and challenged to create a toy/plaything that demonstrates at least 4 game feel effects that can be toggled by the player. 

Controls: 

Use the mouse button to 

  •  Drag the watermelon around
  • Punch, shoot, and slice the watermelon

Gain coins and unlock more weapons

Backpack has all the weapon options, Gear is the settings with all the toggles

Presentation Slides: Link

Leave a comment

Log in with itch.io to leave a comment.