Postmortem


Succeses:

- A fully, developed world for [Insert Name] to travel through.

- Music and backgrounds in each individual scene give the game a complete feel.

- Every level had a lot of different mechanics that makes this game unique. 

Setbacks:

- Too many level exclusive mechanics. These level exclusive mechanics make the game feel divided into separate games.

- Time management, with many projects and assignments due on the same week, we had trouble meeting/communicating. We eventually pulled through though.

What we learned:

- Try to manage our time better instead of rushing development. 

- Teamwork and communication are one of the fundamental keys that can make a successful game. 

What I would Implement:

- More levels (potentially transforming the world into an Open World map).

- A way to use each mechanic into most of the other levels

Get Runner's Edge

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